Tuesday, 22 October 2013
Monday, 21 October 2013
Ardman Studio Trip
Ardman studio's
We went on a trip to Ardman, we had the chance to go around their studio's and office's and view how they make some of the characters. For example they showed us how the different characters facial expressions are made out of plasticine. They showed us how they can remove the face's and then replace them
between scene's.
They also showed us the whole set for Shaun the sheep, we had the chance to hold the different sheep they were heavier than we all expected. They also told us how they have to take over 100 frames just to do what looks a simple walk on T.V.
For making the different episode's of Shaun the sheep each person has there own part of the schedule. Each person has to do different parts of the episodes from the Filming to the model making to the editing of the programme. Each episode take's over a week to make but they don't make a individual episode at a time they make 6 episodes to save time.
Overall from the Trip I have learnt that making the episodes of Shaun the sheep takes more effort than expected and that more people participate in the creating of it.
Thursday, 17 October 2013
Sound
Sound
Diagetic sound: Sound which is part of the film world we are watching.
Some examples of diagetic sound are taking, weather and a computer turning on.
Non diagetic: Sound which we do not reconise as part of the film world.
Some examples of non diagetic sound are heartbeats, music and narrator's commentary.
Sound bridge: A sound bridge is when sound continues from one scene to another.
Theme: A key passage of music linked to the matter/subject of the plan.
Contrapunial sound: Sound that does not fit with the image.
Other key terms:
Sting: Musical punctuation.
Sound motif: Sound associated with a character.
Incedental music: Often background music, adds atomsphere to the action.
Ambient sound: Background sounds which are present in a scene or a location.
Synchronous sound: When the sound you hear is in time rhythmically with the action you see.
Parallel sound: When sound you hear matches the mood of what you see. Opposite of contrapuntal sound.
Sound motif Reapeated sound that comes to be identified with a particular character, place or thing. We hear the sound and it adds expectation.
Sound effects: Sound that is produced artificially to add emphasis or enhance natural sounds. Can be diagetic even though artificial.
Tuesday, 15 October 2013
Editing shots
Editing
Editing for realism
•To construct the illusion of reality through
'invisible’ processes such as:
•continuity editing;
•the 180-degree rule;
•shot-reverse-shot;
•match on action;
•eyeline match.
Editing
to show simultaneous
To
represent simultaneous activity:
•insert;
•cutaway,
•cross-cutting,
•parallel
editing
Editing
to disrupt
•to disrupt or challenge the viewer’s expectations:
•jump-cut,
•montage editing,
•post-production special effects.
Editing for pace
•What’s the pace and rhythm of editing in these sequences?
Try:
•- counting the shots to gauge the variety of shot lengths and variations in pace.
•- mapping the edit points in a diagram to get the ‘shape’ of the sequence
The terminology:
•dissolve, fade in, fade out or to black; wipe, slow motion or fast-forward; short or long takes; flashback.
•jump-cut, montage editing, post-production special effects.
•insert; cutaway, cross-cutting, parallel editing.
•continuity editing; the 180-degree rule; shot-reverse-shot; match on action; eyeline match.
In this video clip there are many different examples of different editing techniques
•to disrupt or challenge the viewer’s expectations:
•jump-cut,
•montage editing,
•post-production special effects.
Editing for pace
•What’s the pace and rhythm of editing in these sequences?
Try:
•- counting the shots to gauge the variety of shot lengths and variations in pace.
•- mapping the edit points in a diagram to get the ‘shape’ of the sequence
The terminology:
•dissolve, fade in, fade out or to black; wipe, slow motion or fast-forward; short or long takes; flashback.
•jump-cut, montage editing, post-production special effects.
•insert; cutaway, cross-cutting, parallel editing.
•continuity editing; the 180-degree rule; shot-reverse-shot; match on action; eyeline match.
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